Tasked with creating a mobile application that addressed an issue for a target demographic, I developed Biosis: a mobile PvP game designed for users who don’t have enough time for grinding levels. To level up and strengthen their characters, players must get stronger themselves. Biosis tracks player steps and sets goals to discourage the sedentary lifestyle often associated with gaming.
Biosis 

S2024

In a growing digital age, approximetley 90% of Gen Z particpate in some form of digital gaming. Over 60% of gamers spend a signifcant amount of their time gaming sedentary, leading to increased musculoskeletal pain and health risks.

But what if there was a game where players were rewarded for priotizing their physical health?


Biosis promotes physical activity of gamers by rewarding players with in-game level-ups. Stepping away from the game and outside doesn’t come at the expense of ranking up. Players are directly rewarded and punished in game for not fulfilling steps goals.

User’s physical health and enjoyment for the game are the only incentives.


Early wireframe sketches. The UI aims to blend digital features with biological notes, emphasizing the symbiotic relationship between user and character. With this in mind, it was important to feature the user’s highest-ranking character on the home screen alongside step goals.


Sample screens of the final UI. Placeholder images for characters were used. Backgrounds developed in Blender and Photoshop. 

Prototype